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Bug
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Resolution: Duplicate
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Minor
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None
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None
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None
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OS = macOS 11.1
Java = openjdk version "15.0.1" 2020-10-20
OpenJDK Runtime Environment AdoptOpenJDK (build 15.0.1+9)
OpenJDK 64-Bit Server VM AdoptOpenJDK (build 15.0.1+9, mixed mode, sharing)
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CraftBukkit version git-Bukkit-0bad58f (MC: 1.16.5)
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just my tester plugin
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Yes
Something that has come to my attention, is setting an entity's hand to AIR/NULL does not seem to apply, more specifically a Skeleton.
Spawning a new one, immediately setting their hand to null/air, their hand was still the bow.
After doing some testing, I came to realize, it is setting the hand to null, it is just not syncing with the client.
If I relog, the entity is updated correctly.
Test Code:
(I want to point out that I do understand one could use a consumer, this was just brought to my attention from a Skript user, regardless the slot should update)
Location location = player.getTargetBlockExact(30).getLocation(); World world = location.getWorld(); Skeleton spawn = world.spawn(location.add(0, 1, 0), Skeleton.class); player.sendMessage("Before: " + spawn.getEquipment().getItemInMainHand()); spawn.getEquipment().setItemInMainHand(null); player.sendMessage("After: " + spawn.getEquipment().getItemInMainHand());
This code is included in the provided plugin. Simply load this on a server, point to where you would like to spawn a skeleton, and run command "/test" in game.
As you can see in the picture, it tells me the hand is AIR, but you can still see his bow.
When I relog (see second pic), you can see it is updated correctly.
This issue was just recently brought to my attention. I believe this worked completely fine in 1.16.4, but Im not sure when the issue came about.
- duplicates
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SPIGOT-3789 Can't Remove Entity Equipment in Same Tick Spawned without using Consumer
- Resolved