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Bug
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Resolution: Fixed
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Minor
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None
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None
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None
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CraftBukkit version git-Spigot-379750e-13945b7 (MC: 1.16.2) (Implementing API version 1.16.2-R0.1-SNAPSHOT)
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Yes
When I load a void flat world (generated in vanilla 1.16.2) onto the server using WorldCreator.name("test").create(); (Everything works fine if the world is the default world) and teleport a player to spawn, everything is fine. As soon as the player comes close to chunks that haven't been generated yet, their client log gets spammed with "Received invalid biome id: -1" and they will freeze to 0fps for a while until they recover and are fine again until coming near a chunk again that has not been generated. In single player i can freely walk around the world and the regions i have been in single player and on a vanilla server are completely lag-free when it has been put on the spigot server. It is the same setup i have used for years and has never been a problem prior to 1.16
- relates to
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SPIGOT-6073 Implement custom worlds / biomes from datapacks
- Resolved