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  1. Spigot
  2. SPIGOT-5255

More Spawn Reasons

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    Details

    • Type: New Feature
    • Status: Resolved (View Workflow)
    • Priority: Minor
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: None
    • Labels:
    • Version:
      n/a
    • Guidelines Read:
      Yes

      Description

      I would like to suggest a few new spawn reasons (in the CreatureSpawnEvent) that are heavily geared towards new mechanics in MC 1.14

      PILLAGER_OUTPOST: probably needs a better name, but when pillagers spawn at a Pillager outpost. (as per McWiki - Pillagers naturally spawn within a 64×64 block area around pillager outposts.)

      RAID: For when a raider spawns as part of a raid (as per McWiki - Pillagers are able to spawn as part of raids, as the most common mob in one. Raids start when a player enters a village with Bad Omen.)

      ILLAGER_PATROL: For when an Illager spawns due to an Illager Patrol (as per McWiki - 5 pillagers spawn in patrols. Patrols spawn naturally throughout the night but after 5 in-game days. They spawn independently of structures, including villages and illager outposts (i.e. they will still spawn in a "no structures" world).)

       

      Thank you for reading!

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            Assignee:
            Unassigned
            Reporter:
            ShaneBee Shane Bee
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