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  1. Spigot
  2. SPIGOT-5159

Raider activation range overridden by Monster range

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: Minor Minor
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    • macOS 10.14.5

      java version "1.8.0_201"

      Java(TM) SE Runtime Environment (build 1.8.0_201-b09)

      Java HotSpot(TM) 64-Bit Server VM (build 25.201-b09, mixed mode)

    •  git-Spigot-d05d3c1-7ad3a1f
    • none
    • Yes

      As per a post on the forums, a member was having an issue where raiders were ticking too slowly.

      After doing some testing, I came up to the conclusion that the raiders' activation range is being overridden by the monsters' activation range.

      When setting my values to this:

          entity-activation-range:
            raiders: 100
            animals: 100
            monsters: 1
            misc: 100
            tick-inactive-villagers: true
      

      A raider should be ticking within the 100 block radius, but standing anywhere within this range, raiders were barely moving. I stood about 2 blocks away, still nothing! The raider wouldn't move until I was standing right next to him.

            Unassigned Unassigned
            ShaneBee Shane Bee
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              Created:
              Updated:
              Resolved: