SMALL_FIREBALL causes fire, regardless of setIsIncendiary(false) and setYield(0.0F)

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None

      I am spawning a small fireball entity and doing this:

      Fireball fireball = (Fireball) projectile;
      fireball.setIsIncendiary(false);
      fireball.setYield(0.0F);

      The fireball still causes fire when hitting a block.

      If I use EntityType.FIREBALL instead, no fire is created.

      Haven't tested with other projectiles which implement Fireball as well (ex. wither skull) yet.

            Assignee:
            Thinkofname
            Reporter:
            blablubbabc
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              Created:
              Updated:
              Resolved: