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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
I am spawning a small fireball entity and doing this:
Fireball fireball = (Fireball) projectile;
fireball.setIsIncendiary(false);
fireball.setYield(0.0F);
The fireball still causes fire when hitting a block.
If I use EntityType.FIREBALL instead, no fire is created.
Haven't tested with other projectiles which implement Fireball as well (ex. wither skull) yet.