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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
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git-Spigot-f16400e-8a3d3f4 (MC: 1.14.3 Pre-Release 4) (Implementing API version 1.14.3-pre4-SNAPSHOT)
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Yes
Changes to gamerules are not saved when unloading a world.
This issues affects the latest 1.14.2 and 1.14.3-pre4 builds.
Example plugin code:
@Override public void onEnable() { World test = Bukkit.createWorld(new WorldCreator("test")); System.out.println(test.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE)); test.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false); System.out.println(test.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE)); test.save(); //Doesn't matter if I call this before unload. Bukkit.unloadWorld(test, true); test = Bukkit.createWorld(new WorldCreator("test")); System.out.println(test.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE)); }
Output:
... true false ... true
A binary of the plugin is in the attachments.