I would like to suggest adding a method to the FoodLevelChangeEvent which would allow us to get the item which was consumed.
Why I think this would be useful:
- I think this would be handy in modifying the amount of hunger regeneration that happens when a player eats a piece of food, allowing plugin devs to further customize the mechanics of the game.
I would use this in conjunction with adding custom food items to the game (using CustomModelData tags) and having each food items' hunger level be different.
Thank you for reading