A plugin running on my server should prevent a specific world from being saved, by using the following API methods:
world.setAutoSave(false);
Bukkit.unloadWorld(world, false);
Regardless of this, the world still gets saved.
A plugin running on my server should prevent a specific world from being saved, by using the following API methods:
world.setAutoSave(false);
Bukkit.unloadWorld(world, false);
Regardless of this, the world still gets saved.