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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
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This server is running CraftBukkit version git-Spigot-1eece4f-d203283 (MC: 1.14) (Implementing API version 1.14-R0.1-SNAPSHOT)
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Yes
EntityWolf will reset the angry state during its movementTick if it has no target (http://prntscr.com/nlrut6). This shouldn't be required though, since the angry state gets already reset when the target gets cleared via setGoalTarget.
Removing this would allow plugins to set wolves angry (for visual appearance) without having to also set their target.