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Bug
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Resolution: Fixed
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Minor
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None
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None
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None
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Picked up _JAVA_OPTIONS: -Dawt.useSystemAAFontSettings=gasp -Dswing.aatext=true -Dswing.defaultlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel -Dswing.crossplatformlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel
java version "1.8.0_201"
Java(TM) SE Runtime Environment (build 1.8.0_201-b09)
Java HotSpot(TM) 64-Bit Server VM (build 25.201-b09, mixed mode)Linux dev 4.19.37-custom #1 SMP PREEMPT Sat Apr 27 20:27:42 PDT 2019 x86_64 GNU/Linux
Picked up _JAVA_OPTIONS: -Dawt.useSystemAAFontSettings=gasp -Dswing.aatext=true -Dswing.defaultlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel -Dswing.crossplatformlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel java version "1.8.0_201" Java(TM) SE Runtime Environment (build 1.8.0_201-b09) Java HotSpot(TM) 64-Bit Server VM (build 25.201-b09, mixed mode) Linux dev 4.19.37-custom #1 SMP PREEMPT Sat Apr 27 20:27:42 PDT 2019 x86_64 GNU/Linux
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CraftBukkit version git-Spigot-1eece4f-c441dba (MC: 1.14) (Implementing API version 1.14-R0.1-SNAPSHOT)
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Yes
Client never receives a close animation for a locked double chest that is open with Player#openInventory
Opened an inventory of an existing double chest by calling the method mentioned. Make sure the chest is locked.
The chest animation for opening will occur, but when existing the inventory menu, the animation to close never occurs on the client. After a while if the inventory is left open, you can hear the sound of the closing inventory, but not the animation. If you close the inventory before this sound, and reopen, you will not get any opening sound.
If you unlock the chest, behaviour is normal for the animation.
This issue only occurs on a double chest, not on a single chest.