Explosions no longer move Primed TNT entities.

    • Type: Bug
    • Resolution: Fixed
    • Priority: Major
    • None
    • Affects Version/s: None

      Explosions are no longer pushing primed TNT.

      This was introduced in craftbukkit commit c8f17232cf6 and appears to be because the below always returns false:

      boolean wasDamaged = entity.damageEntity(DamageSource.explosion(this), (float) ((int) ((d13 * d13 + d13) / 2.0D * 8.0D * (double) f3 + 1.0D)));

            Assignee:
            md_5
            Reporter:
            swifteh
            Votes:
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            Watchers:
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              Created:
              Updated:
              Resolved: