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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
I am launching a wither skull and then trying to detect when it hits an entity. However, the EntityDamageByEntityEvent reports the shooter when I call getDamager, rather than the projectile itself.
With arrows and fireballs, that call will return the projectile.
I assume the latter is correct, and this behavior is unintentional?