MapMeta API could be more concrete

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
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    • Yes

      Reported from https://bugs.mojang.com/browse/MC-142138 :

      The problem is that `MapMeta.setMapId` might not behave as expected when you provide an ID which is not assigned yet. The game then uses the next available ID.
      Therefore it would be good to either

      • include that in the documentation of the method
      • prevent the method from accepting unassigned IDs (throw exception)
      • remove the method and provide a `setMapView(MapView)` method instead, since this is the common use case

      The last suggestions are more restrictive and I do not know if there are use cases which require using unassigned IDs.
      However without any of this, users like the reporter of MC-142138 might repeatedly use unassigned IDs which the game won't reach very soon (e.g. negative ones) resulting in performance decrease and a possible server crash in the end.

            Assignee:
            Unassigned
            Reporter:
            md_5
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              Updated:
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