@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) public void onEntityCatchFire(EntityCombustEvent ev) { getLogger().info("FireEvent cancelled: " + ev.getEntityType().name()); ev.setCancelled(true); }
Summon some phantoms/zombies/skeletons in game.
The phantoms will catch fire while others won't.
Nothing about phantom is observed from the console.