getFinalDamage() method for EntityDamageEvent

    • Type: New Feature
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None

      The EntityDamageEvent needs a new method: getFinalDamage(), which gets how much damage is actually applied, after armor and all effects are calculated

            Assignee:
            Unassigned
            Reporter:
            Anthony
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              Created:
              Updated:
              Resolved: