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Type:
Bug
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Resolution: Invalid
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Priority:
Minor
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None
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Affects Version/s: None
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Environment:
This issue was tested on a localhost server running on my MacBook.
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This server is running CraftBukkit version git-Spigot-f68f5a8-4b00823 (MC: 1.13) (Implementing API version 1.13-R0.1-SNAPSHOT) Checking version, please wait... You are 8 version(s) behind
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Custom
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Yes
When utilizing the following method:
Player player = ...;
player.setSwimming(true);
I am unable to enter one-block wide/tall holes on land, like I'd be able to in the water.
The player is indeed in the swimming position when I attempt to enter sed hole, however the server will teleport the player back to the former position, now allowing them to enter/pass through.
I am not quite sure why this is the case, seeing as it is completely possible to do what I described above, in water. Any ideas?