-
Type:
Bug
-
Resolution: Invalid
-
Priority:
Minor
-
None
-
Affects Version/s: None
-
Environment:
Windows 10 64-bit
-
git-Spigot-83d9d09-c1d9f94 (MC: 1.13-pre7) (Implementing API version 1.13-pre7-R0.1-SNAPSHOT)
Player.isSprinting() method is showing false when the player is still running after hit a mob
Someone created same thread before but it got closed because md_5 thought it was a client-sided problem.
PlayerToggleSprintEvent is working fine but when i use it on PlayerMoveEvent, it's showing false after hitting an entity.