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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
ChestedHorse entities lose their chest before the death event is fired, which makes checking for entities with a chest on death annoying.
In EntityHorseChestedAbstract, the die() method calls setCarryingChest(false) before super.die(), eventually leading to the death event.
As far as I can tell, this would be fixed by moving setCarryingChest(false) below super.die().