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  1. Spigot
  2. SPIGOT-3622

'Offline' player UUID in ops.json causes 'ghost' spawnzone where blocks cannot be placed

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: Minor Minor
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    • Spigot versions 1.9.4 and 1.12.2 tested.

      Windows 7.

      Java 8.

      Some players on my server discovered a 7x7 zone approx 70 blocks from world spawn that they could destroy blocks in but not place blocks.  After a lot of ruling things out (plugins first), it turned out to be caused by our ops.json file still containing an entry for a player with the 'Offline' UUID from before we switched to online mode.  Deleting the file and letting Spigot create a new one (or manually changing the UUID to the correct 'online' one) fixed the problem.

      In a curious twist, it turns out that the problematic zone's X and Z coordinates are the genuine spawn zone's X and Y coordinates.  In other words, if I changed the world spawn Y coordinate, the problem zone's Z coordinate would reflect that, so I could move the problem zone around by changing the genuine spawn Y coordinate.  Additionally, the problem zone was an exact size match for the genuine spawn zone (7x7) and covered the entire Y range from bedrock to upper build limit (0-256).

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            Registry_Editor Reg
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