org.bukkit.material.Skull materialSkull = new org.bukkit.material.Skull(Material.SKULL);
materialSkull.setFacingDirection(BlockFace.EAST);
do
materialSkull.setFacingDirection(BlockFace.WEST);
and
materialSkull.setFacingDirection(BlockFace.WEST);
do
materialSkull.setFacingDirection(BlockFace.EAST);