ServerMessagePlayerEvent - Fired whenever player.sendMessage("") is fired.

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    • Type: New Feature
    • Resolution: Unresolved
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None

      Can't find another way to get an event which is fired when a player receives a message from the server. AsyncPlayerChatEvent is only fired when players use chat, and ServerBroadcastEvent is only fired when a plugin broadcasts a message through the server... Neither of these achieve what I need. Anyway this shouldn't be too hard to implement, here is the proposed class layout;

       

      Fields: Plugin, Player, Message

      Methods: Simple getters and setters

       

            Assignee:
            Unassigned
            Reporter:
            Alan T
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              Created:
              Updated: