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New Feature
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Resolution: Unresolved
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Minor
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None
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None
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Can't find another way to get an event which is fired when a player receives a message from the server. AsyncPlayerChatEvent is only fired when players use chat, and ServerBroadcastEvent is only fired when a plugin broadcasts a message through the server... Neither of these achieve what I need. Anyway this shouldn't be too hard to implement, here is the proposed class layout;
Fields: Plugin, Player, Message
Methods: Simple getters and setters
- is duplicated by
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SPIGOT-4485 Please add an event when a player is sent a message via sendMessage
- Resolved