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Type:
Bug
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Resolution: Won't Fix
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Priority:
Minor
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None
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Affects Version/s: None
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None
Unsure if an issue or not, but after a PlayerQuitEvent fires calling PlayerQuitEvent::getPlayer().isOnline() returns true. It would be more convenient if that could update immediately and return the correct status, but I understand that this might not make sense code internally.
- is duplicated by
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SPIGOT-3755 OfflinePlayer.isOnline() returns true between disconnecting and leaving
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- Resolved
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