OfflinePlayer.isOnline() returning true after PlayerQuitEvent

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    • Type: Bug
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None

      Unsure if an issue or not, but after a PlayerQuitEvent fires calling PlayerQuitEvent::getPlayer().isOnline() returns true. It would be more convenient if that could update immediately and return the correct status, but I understand that this might not make sense code internally.

            Assignee:
            Unassigned
            Reporter:
            Kakifrucht
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              Created:
              Updated:
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