-
Bug
-
Resolution: Won't Fix
-
Minor
-
None
-
None
-
None
Regardless of setting EntityExplodeEvent to cancel, item frames still break and drop an item.
If I had set the PrimedTNT's yield to 0 however, it would not break. Setting the yield to 0 in the EntityExplodeEvent does not work.
Also, from what I saw, I could not see any signs of an item frame in the blocklist, but I could be wrong here.
Thanks.
- is duplicated by
-
SPIGOT-3462 BlockExplodeEvent for beds triggered too late
- Resolved