• Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None

      In WorldBorder.isInBounds(int x, int z), the last variable checked is currently 

      (double) (x << 4) < this.e()

       When it should be

      (double) (z << 4) < this.e()

      As it is checking x 3 times and z once.

      This allows monsters to spawn outside of the world border.

            Assignee:
            Unassigned
            Reporter:
            Daniel Ennis
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              Created:
              Updated:
              Resolved: