Possible to spawn two seperate entities with the same UUID

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • Environment:

      Occurred both on a dedicated Cent-OS server and my private Windows server.

    • None

      Situation:
      Running the /summon Villager ~ ~1 ~

      {UUIDLeast:1,UUIDMost:0}

      command twice will spawn two Villagers with both the same UUID.
      Expected result:
      Running the summon command the second time, the summon command should cancel and inform the player that the Entity cannot be summoned. (Vanilla 1.10.2 behaviour)
      Problems:
      Because the entities have the same UUID, commands that include the UUIDs of these entities (like /kill @e, /entitydata @e, etc.) do not work as expected, especially after one of the duplicates is killed with /kill)

            Assignee:
            Unassigned
            Reporter:
            Rick W
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              Created:
              Updated:
              Resolved: