Follow Range loads all chunks in a block radius

    • Type: Bug
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None
    • Environment:

      Windows 10
      Java 8
      good enough specs but this issue isn't environment related

    • Minecraft? EchoPet?

      This is more of an improvement rather than a bug but for some reason 'improvement' isn't an option which just confuses me.

      The entity attribute FOLLOW_RANGE loads all chunks in a block radius of that range.

      This is displayed in NavigationAbstract.a(Entity) where it creates a ChunkCache.
      Now I see huge room for improvement because you never have to load a square radius around a player when you are just moving towards an entity in already loaded chunks. You just need to load the chunks between the two entities.

            Assignee:
            Unassigned
            Reporter:
            Borlea
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              Created:
              Updated:
              Resolved: