hasOwner() on Skull doesn't properly check if the skull belongs to a valid player

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    • Type: Bug
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None

      Currently, hasOwner() only checks if the profile field is null, and not whether the UUID of the GameProfile is null. This runs into the issue that calling hasOwner() isn't a sufficient enough check for trying to get the OfflinePlayer object representing the skull's owner with getOwningPlayer().

            Assignee:
            Unassigned
            Reporter:
            zombachu
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              Created:
              Updated:
              Resolved: