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Type:
Bug
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
When using the Player.playNote(Location loc, Instrument instrument, Note note) and Player.playNote(Location loc, byte instrument, byte note) the sound output is garbage. I managed to trace down the problem to:
{{
public class CraftPlayer extends CraftHumanEntity implements Player
{
...
public void playNote(Location loc, byte instrument, byte note)
...
public void playNote(Location loc, Instrument instrument, Note note)
}}