EntityType.ARMOR_STAND.isSpawnable() returning false

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None

      EntityType.ARMOR_STAND.isSpawnable() returns false, even though it can be spawned just fine via world.spawn(..)-methods.

      Is this intended?

            Assignee:
            Unassigned
            Reporter:
            blablubbabc
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              Created:
              Updated:
              Resolved: