Entities not being set to 'invalid' anymore? (when removed from the world)

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None

      It seems to me that nms.Entity.valid is nowhere set to false anymore. Previously (on all craftbukkit versions below 1.9) it was set to false inside the nms.World class when the entity was removed from the world.

            Assignee:
            Unassigned
            Reporter:
            blablubbabc
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