Not sprinting after hitting mob on the server, but still sprinting on the client

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    • Type: Bug
    • Resolution: Won't Fix
    • Priority: Minor
    • None
    • Affects Version/s: None
    • Environment:

      CraftBukkit version git-Spigot-f04e043-52c7fc0 (MC: 1.9) (Implementing API version 1.9-R0.1-SNAPSHOT)

      OS: Windows 10
      CPU: AMD FX-8120
      RAM: 8GB
      Java 8

      While I was creating a stamina bar, I noticed a bug with "player.isSprinting()".
      It works very well until the player damages a living entity. The player keeps sprinting on his client, but in the server, "player.isSprinting()" returns false.

            Assignee:
            Unassigned
            Reporter:
            ArthurMaker
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              Created:
              Updated:
              Resolved: