Cancelling ProjectileLaunchEvent wont stop item from being taken

    • Type: Bug
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None

      When the ProjectileLaunchEvent is cancalled, the item which is being used will still be taken from the players inventory.
      Simply adding a new arrow doesn't fix this because you can't tell which item was taken.
      For example: I have two types of arrows, one normal arrow, one arrow named "Exploding arrow". I can't cancel the event to make sure the right arrow is taken from the inventory. Either both arrows are removed, or one I can't control.

            Assignee:
            Unassigned
            Reporter:
            Mark Cockram
            Votes:
            1 Vote for this issue
            Watchers:
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              Created:
              Updated:
              Resolved: