It would be nice if we could get the force at which the player hits another entity (relative to attack speed) as we can do for the bows. The returned value will be the percentage at which the attack indicator is filled. I don't know of it's client side or not since I didn't find any clue on this in the server sources.
- Unassigned
- ImAFlyingPancake
- Votes:
-
1 Vote for this issue
- Watchers:
-
7 Start watching this issue
- Created:
- Updated:
- Resolved: