Have teleport method return success if the teleported entity / player actually reaches the destination.

    • Type: New Feature
    • Resolution: Unresolved
    • Priority: Minor
    • None
    • Affects Version/s: None
    • N/A

      If you are to teleport an entity or a player to a destination the success is only determined if the event is not cancelled or not. The success of that teleport should also include if the player / entity actually reaches that destination or not as there is nothing to verify that. It should be a combination of if the event is cancelled or not and if the player / entity actually reaches the destination OR another method that will check does the player / entity actually get to that location when called.

            Assignee:
            Unassigned
            Reporter:
            Frank F
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              Created:
              Updated: