-
New Feature
-
Resolution: Unresolved
-
Minor
-
None
-
None
-
N/A
If you are to teleport an entity or a player to a destination the success is only determined if the event is not cancelled or not. The success of that teleport should also include if the player / entity actually reaches that destination or not as there is nothing to verify that. It should be a combination of if the event is cancelled or not and if the player / entity actually reaches the destination OR another method that will check does the player / entity actually get to that location when called.