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Type:
New Feature
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Resolution: Fixed
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Priority:
Minor
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None
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Affects Version/s: None
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None
Right now the PlayerFishEvent only triggers after the player reels in, I want it to trigger when the fish bites (when the fishhook is ready to be reeled in).
I want to use this for a rudimentary autofishing detector that checks for patterns between fish biting, reeling in and throwing the hook back in the water. (among other things)
And I'm missing the part where I can easily hook into the biting part.