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Type:
Bug
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Resolution: Done
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Priority:
Minor
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None
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Affects Version/s: None
If you toggle the gravity of an ArmorStand via the setGravity method it is possible for it to fall through the world under certain circumstances:
Way 1:
- Set the NoGravity tag of an ArmorStand via /summon or /entitydata to 1b
- Use a plugin to setGravity(true) on the ArmorStand
- Watch it float through the world into the void
Way 2:
- Set the NoGravity tag of an ArmorStand via setGravity(false)
- Leave the chunk with the ArmorStand (let it unload, if it doesn't unload it works fine)
- Return to the chunk and setGravity(true) on the ArmorStand
- Watch it float through the world into the void
Please note the previous issues which seem to be similar but occurred always (SPIGOT-508 and SPIGOT-657) and that this behavior does not appear if you only use the vanilla commands.
(Bug also happens on git-Spigot-fdc1440-53fac9f)