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Type:
Bug
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Resolution: Invalid
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Priority:
Minor
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None
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Environment:
My config file
##########################################
- PerWorldInventory configuration file #
##########################################
- If true, the server will change player's gamemodes when entering a world
- The gamemode set is configured in the worlds.yml file
manage-gamemodes: false
- If true, players will have different inventories for each gamemode
separate-gamemode-inventories: true
- If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false
- True if PWI should set the respawn world when a player dies
manage-death-respawn: false
- Disables the nagging message when a world is created on the fly
- Intended for users who know what their doing, and don't need to have worlds configured
disable-nag-message: false
metrics:
- Choose whether or not to enable metrics sending.
- See https://bstats.org/getting-started for details.
enable: true - Send the number of configured groups.
- No group names will be sent!
send-number-of-groups: true - Send the total number of worlds on the server.
send-number-of-worlds: true
- All settings for players are here:
player: - Save and Load players' economy balances. Requires Vault!
economy: false - Load players' ender chests
ender-chest: true - Load players' inventory
inventory: true - All options for player stats are here:
stats: - Load if a player is able to fly
can-fly: true - Load the player's display name
display-name: false - Load a player's exhaustion level
exhaustion: true - Load how much exp a player has
exp: true - Load a player's hunger level
food: true - Load if a player is flying
flying: true - Load how much health a player has
health: true - Load what level the player is
level: true - Load all the potion effects of the player
potion-effects: true - Load the saturation level of the player
saturation: true - Load a player's fall distance
fall-distance: true - Load the fire ticks a player has
fire-ticks: true - Load the maximum amount of air a player can have
max-air: true - Load the current remaining air a player has
remaining-air: true
- Attempt to figure out which world a player last logged off in
- and save/load the correct data if that world is different.
- REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false
- Set the level of debug messages shown by PWI.
- INFO: Print general messages
- FINE: Print more detailed messages about what the plugin is doing
- DEBUG: Print detailed messages about everything
logging-level: 'INFO'
- Disables bypass regardless of permission
- Defaults to false
disable-bypass: false
- Set the duration in minutes for player profile information to be cached
cache-duration: 10 - Set the maximum number of player profiles that can be cached at any given time
cache-maximum-limit: 1000
my worlds file
- In this file you define your groups and the worlds in them.
- Follow this format:
- groups:
- default:
- worlds:
- - world
- - world_nether
- - world_the_end
- default-gamemode: SURVIVAL
- creative:
- worlds:
- - creative
- default-gamemode: CREATIVE
# - 'default' and 'creative' are the names of the groups
- worlds: is a list of all worlds in the group
- If you have 'manage-gamemodes' set to true in the main config, the server
- will use the 'default-gamemode' here to know what gamemode to put users in.
groups:
default:
worlds:
- WG1
- WG1_nether
- WG1_end
default-gamemode: SURVIVAL
Kalechips:
worlds: - KaleChips
- KaleChips_nether
- KaleChips_the_end
default-gamemode: SURVIVAL
Survive:
worlds: - Survive
- Survive_nether
- Survive_end
default-gamemode: SURVIVAL
So I have a nether and end for each world, but it gives me different inventories for each even though I have them in groups
My config file ########################################## PerWorldInventory configuration file # ########################################## If true, the server will change player's gamemodes when entering a world The gamemode set is configured in the worlds.yml file manage-gamemodes: false If true, players will have different inventories for each gamemode separate-gamemode-inventories: true If true, any worlds that are not in the worlds.yml configuration file will share the same inventory share-if-unconfigured: false True if PWI should set the respawn world when a player dies manage-death-respawn: false Disables the nagging message when a world is created on the fly Intended for users who know what their doing, and don't need to have worlds configured disable-nag-message: false metrics: Choose whether or not to enable metrics sending. See https://bstats.org/getting-started for details. enable: true Send the number of configured groups. No group names will be sent! send-number-of-groups: true Send the total number of worlds on the server. send-number-of-worlds: true All settings for players are here: player: Save and Load players' economy balances. Requires Vault! economy: false Load players' ender chests ender-chest: true Load players' inventory inventory: true All options for player stats are here: stats: Load if a player is able to fly can-fly: true Load the player's display name display-name: false Load a player's exhaustion level exhaustion: true Load how much exp a player has exp: true Load a player's hunger level food: true Load if a player is flying flying: true Load how much health a player has health: true Load what level the player is level: true Load all the potion effects of the player potion-effects: true Load the saturation level of the player saturation: true Load a player's fall distance fall-distance: true Load the fire ticks a player has fire-ticks: true Load the maximum amount of air a player can have max-air: true Load the current remaining air a player has remaining-air: true Attempt to figure out which world a player last logged off in and save/load the correct data if that world is different. REQUIRES MC 1.9.2 OR NEWER load-data-on-join: false Set the level of debug messages shown by PWI. INFO: Print general messages FINE: Print more detailed messages about what the plugin is doing DEBUG: Print detailed messages about everything logging-level: 'INFO' Disables bypass regardless of permission Defaults to false disable-bypass: false Set the duration in minutes for player profile information to be cached cache-duration: 10 Set the maximum number of player profiles that can be cached at any given time cache-maximum-limit: 1000 my worlds file In this file you define your groups and the worlds in them. Follow this format: groups: default: worlds: - world - world_nether - world_the_end default-gamemode: SURVIVAL creative: worlds: - creative default-gamemode: CREATIVE # 'default' and 'creative' are the names of the groups worlds: is a list of all worlds in the group If you have 'manage-gamemodes' set to true in the main config, the server will use the 'default-gamemode' here to know what gamemode to put users in. groups: default: worlds: WG1 WG1_nether WG1_end default-gamemode: SURVIVAL Kalechips: worlds: KaleChips KaleChips_nether KaleChips_the_end default-gamemode: SURVIVAL Survive: worlds: Survive Survive_nether Survive_end default-gamemode: SURVIVAL So I have a nether and end for each world, but it gives me different inventories for each even though I have them in groups - PerWorldInventory configuration file #
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2.3.2 PerworldInventory
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Perworldinventory
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Yes
Groups won't work on Perworldinventory