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      EntityDamageEvent and EntityDamageByEntityEvent are being fired twice.
      Code to reproduce the issue:

      @EventHandler
      	public void onEntityDamage(EntityDamageEvent event) {
      		if (event.getEntity() instanceof Player) {
      			Bukkit.broadcastMessage("Damage: " + event.getDamage() + "  FinalDamage: " + event.getFinalDamage() + "  Cause: " + event.getCause().toString());
      			event.setCancelled(true);
      		}
      	}
      

            Assignee:
            Unassigned
            Reporter:
            AverageBloke
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              Created:
              Updated:
              Resolved: