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  1. SPIGOT-5378: Fix TileEntity fixer deadlock (details)
Commit 3fe3746012d5f3575a063425b972f3aef47f8d71 by md_5
SPIGOT-5378: Fix TileEntity fixer deadlock
Chunk loading logic can make getTileEntity calls, and these can be off
of the main thread (i.e lighting). The TileEntity fixer makes a getType
call, which will block on chunk load. Thus a deadlock can occur between
a lighting thread and the server thread.
The file was modifiednms-patches/WorldServer.patch
The file was modifiednms-patches/World.patch