Uses of Interface
org.bukkit.entity.Animals
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of Animals in org.bukkit.entity
Modifier and TypeInterfaceDescriptioninterface
Represents a Horse-like creature.interface
Represents an Armadillo.interface
An Axolotl.interface
Represents a Bee.interface
Represents a Camel.interface
Meow.interface
Represents Horse-like creatures which can carry an inventory.interface
Represents a Chicken.interface
Represents a Cow.interface
Represents a Donkey - variant ofChestedHorse
.interface
What does the fox say?interface
A Frog.interface
A Goat.interface
Represents a Hoglin.interface
Represents a Horse.interface
Represents a Llama.interface
Represents a Mule - variant ofChestedHorse
.interface
Represents a mushroomCow
interface
A wild tameable catinterface
Panda entity.interface
Represents a Parrot.interface
Represents a Pig.interface
Represents a polar bear.interface
interface
Represents a Sheep.interface
Represents a SkeletonHorse - variant ofAbstractHorse
.interface
Represents a Sniffer.interface
Represents an entity which may be saddled, ridden and steered using an item.interface
Represents a Strider.interface
interface
Represents a trader Llama.interface
Represents a turtle.interface
Represents a Wolfinterface
Represents a ZombieHorse - variant ofAbstractHorse
. -
Uses of Animals in org.bukkit.event.entity
Modifier and TypeMethodDescriptionEntityEnterLoveModeEvent.getEntity()
Gets the animal that is entering love mode.ModifierConstructorDescriptionEntityEnterLoveModeEvent
(Animals animalInLove, HumanEntity humanEntity, int ticksInLove)