Uses of Interface
org.bukkit.Chunk
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Classes to facilitate
world
generation
implementation.-
Uses of Chunk in org.bukkit
Modifier and TypeMethodDescriptionLocation.getChunk()
Gets the chunk at the represented locationWorld.getChunkAt
(int x, int z) Gets theChunk
at the given coordinatesWorld.getChunkAt
(int x, int z, boolean generate) Gets theChunk
at the given coordinatesWorld.getChunkAt
(Block block) World.getChunkAt
(Location location) Chunk[]
World.getLoadedChunks()
Gets an array of all loadedChunk
sModifier and TypeMethodDescriptionWorld.getForceLoadedChunks()
Returns all force loaded chunks in this world.World.getIntersectingChunks
(BoundingBox box) Gets all Chunks intersecting the given BoundingBox.World.getPluginChunkTickets()
Returns a map of which plugins have tickets for what chunks.Modifier and TypeMethodDescriptionWorld.getPlayersSeeingChunk
(Chunk chunk) Get a list of all players who are can view the specified chunk from their clientboolean
World.isChunkLoaded
(Chunk chunk) Checks if the specifiedChunk
is loadedvoid
Loads the specifiedChunk
.boolean
World.unloadChunk
(Chunk chunk) Safely unloads and saves theChunk
at the specified coordinates -
Uses of Chunk in org.bukkit.block
-
Uses of Chunk in org.bukkit.event.world
ModifierConstructorDescriptionprotected
ChunkEvent
(Chunk chunk) ChunkLoadEvent
(Chunk chunk, boolean newChunk) ChunkPopulateEvent
(Chunk chunk) ChunkUnloadEvent
(Chunk chunk) ChunkUnloadEvent
(Chunk chunk, boolean save) EntitiesLoadEvent
(Chunk chunk, List<Entity> entities) EntitiesUnloadEvent
(Chunk chunk, List<Entity> entities) -
Uses of Chunk in org.bukkit.generator
BlockPopulator.populate(WorldInfo, Random, int, int, LimitedRegion)