Interface Skull

All Superinterfaces:
BlockState, Metadatable, PersistentDataHolder, TileState

public interface Skull extends TileState
Represents a captured state of a skull block.
  • Method Details

    • hasOwner

      boolean hasOwner()
      Checks to see if the skull has an owner
      Returns:
      true if the skull has an owner
    • getOwner

      @Deprecated(since="1.9.4") @Nullable String getOwner()
      Deprecated.
      Gets the owner of the skull, if one exists
      Returns:
      the owner of the skull or null if the skull does not have an owner
    • setOwner

      @Deprecated(since="1.9.4") @Contract("null -> false") boolean setOwner(@Nullable String name)
      Sets the owner of the skull

      Involves a potentially blocking web request to acquire the profile data for the provided name.

      Parameters:
      name - the new owner of the skull
      Returns:
      true if the owner was successfully set
    • getOwningPlayer

      @Nullable OfflinePlayer getOwningPlayer()
      Get the player which owns the skull. This player may appear as the texture depending on skull type.
      Returns:
      owning player
    • setOwningPlayer

      void setOwningPlayer(@NotNull OfflinePlayer player)
      Set the player which owns the skull. This player may appear as the texture depending on skull type.
      Parameters:
      player - the owning player
    • getOwnerProfile

      @Nullable PlayerProfile getOwnerProfile()
      Gets the profile of the player who owns the skull. This player profile may appear as the texture depending on skull type.
      Returns:
      the profile of the owning player
    • setOwnerProfile

      void setOwnerProfile(@Nullable PlayerProfile profile)
      Sets the profile of the player who owns the skull. This player profile may appear as the texture depending on skull type.

      The profile must contain both a unique id and a skin texture. If either of these is missing, the profile must contain a name by which the server will then attempt to look up the unique id and skin texture.

      Parameters:
      profile - the profile of the owning player
      Throws:
      IllegalArgumentException - if the profile does not contain the necessary information
    • getNoteBlockSound

      @Nullable NamespacedKey getNoteBlockSound()
      Gets the sound to play if the skull is placed on a note block.
      Note: This only works for player heads. For other heads, see Instrument.
      Returns:
      the key of the sound, or null
    • setNoteBlockSound

      void setNoteBlockSound(@Nullable NamespacedKey noteBlockSound)
      Sets the sound to play if the skull is placed on a note block.
      Note: This only works for player heads. For other heads, see Instrument.
      Parameters:
      noteBlockSound - the key of the sound to be played, or null
    • getRotation

      @Deprecated(since="1.13") @NotNull BlockFace getRotation()
      Deprecated.
      Gets the rotation of the skull in the world (or facing direction if this is a wall mounted skull).
      Returns:
      the rotation of the skull
    • setRotation

      @Deprecated(since="1.13") void setRotation(@NotNull BlockFace rotation)
      Deprecated.
      Sets the rotation of the skull in the world (or facing direction if this is a wall mounted skull).
      Parameters:
      rotation - the rotation of the skull
    • getSkullType

      @Deprecated(since="1.13") @NotNull SkullType getSkullType()
      Deprecated.
      check Material instead
      Gets the type of skull
      Returns:
      the type of skull
    • setSkullType

      @Deprecated(since="1.13") @Contract("_ -> fail") void setSkullType(SkullType skullType)
      Deprecated.
      check Material instead
      Sets the type of skull
      Parameters:
      skullType - the type of skull