Package org.bukkit

Enum Class EntityEffect

java.lang.Object
java.lang.Enum<EntityEffect>
org.bukkit.EntityEffect
All Implemented Interfaces:
Serializable, Comparable<EntityEffect>, Constable

public enum EntityEffect extends Enum<EntityEffect>
A list of all Effects that can happen to entities.
  • Enum Constant Details

    • ARROW_PARTICLES

      public static final EntityEffect ARROW_PARTICLES
      Colored particles from a tipped arrow.
    • RABBIT_JUMP

      public static final EntityEffect RABBIT_JUMP
      Rabbit jumping.
    • RESET_SPAWNER_MINECART_DELAY

      public static final EntityEffect RESET_SPAWNER_MINECART_DELAY
      Resets a spawner minecart's delay to 200. Does not effect actual spawning delay, only the speed at which the entity in the spawner spins
    • HURT

      @Deprecated(since="1.20.1") public static final EntityEffect HURT
      When mobs get hurt.
    • DEATH

      @Deprecated(since="1.12.2") public static final EntityEffect DEATH
      Deprecated.
      split into individual effects
      When a mob dies.

      This will cause client-glitches!

      See Also:
    • EGG_BREAK

      public static final EntityEffect EGG_BREAK
      Spawns the egg breaking particles
    • SNOWBALL_BREAK

      public static final EntityEffect SNOWBALL_BREAK
      Spawns the snowball breaking particles
    • ENTITY_DEATH

      public static final EntityEffect ENTITY_DEATH
      Plays the entity death sound and animation

      This will cause client-glitches!

    • FANG_ATTACK

      public static final EntityEffect FANG_ATTACK
      Plays the fang attack animation
    • HOGLIN_ATTACK

      public static final EntityEffect HOGLIN_ATTACK
      Plays the hoglin attack animation
    • IRON_GOLEN_ATTACK

      public static final EntityEffect IRON_GOLEN_ATTACK
      Plays the iron golem attack animation
    • RAVAGER_ATTACK

      public static final EntityEffect RAVAGER_ATTACK
      Plays the ravager attack animation
    • WARDEN_ATTACK

      public static final EntityEffect WARDEN_ATTACK
      Plays the warden attack animation
    • ZOGLIN_ATTACK

      public static final EntityEffect ZOGLIN_ATTACK
      Plays the zoglin attack animation
    • WOLF_SMOKE

      public static final EntityEffect WOLF_SMOKE
      The smoke when taming an entity fails.
    • WOLF_HEARTS

      public static final EntityEffect WOLF_HEARTS
      The hearts when taming an entity succeeds.
    • WOLF_SHAKE

      public static final EntityEffect WOLF_SHAKE
      When a wolf shakes (after being wet).
      See Also:
    • SHEEP_EAT

      @Deprecated(since="1.12.2") public static final EntityEffect SHEEP_EAT
      Deprecated.
      split into individual effects
      When an entity eats a LONG_GRASS block.
      See Also:
    • SHEEP_EAT_GRASS

      public static final EntityEffect SHEEP_EAT_GRASS
      Plays the sheep eating grass animation
    • TNT_MINECART_IGNITE

      public static final EntityEffect TNT_MINECART_IGNITE
      Causes the TNT minecart to ignite, does not play the ignition sound

      This will cause client-glitches!

    • IRON_GOLEM_ROSE

      public static final EntityEffect IRON_GOLEM_ROSE
      When an Iron Golem gives a rose.
    • VILLAGER_HEART

      public static final EntityEffect VILLAGER_HEART
      Hearts from a villager.
    • VILLAGER_ANGRY

      public static final EntityEffect VILLAGER_ANGRY
      When a villager is angry.
    • VILLAGER_HAPPY

      public static final EntityEffect VILLAGER_HAPPY
      Happy particles from a villager.
    • WITCH_MAGIC

      public static final EntityEffect WITCH_MAGIC
      Magic particles from a witch.
    • ZOMBIE_TRANSFORM

      public static final EntityEffect ZOMBIE_TRANSFORM
      When a zombie transforms into a villager by shaking violently.
    • FIREWORK_EXPLODE

      public static final EntityEffect FIREWORK_EXPLODE
      When a firework explodes.
    • LOVE_HEARTS

      public static final EntityEffect LOVE_HEARTS
      Hearts from a breeding entity.
    • SQUID_ROTATE

      public static final EntityEffect SQUID_ROTATE
      Resets squid rotation.
    • ENTITY_POOF

      public static final EntityEffect ENTITY_POOF
      Silverfish entering block, spawner spawning.
    • GUARDIAN_TARGET

      public static final EntityEffect GUARDIAN_TARGET
      Guardian plays the attack sound effect.
    • SHIELD_BLOCK

      public static final EntityEffect SHIELD_BLOCK
      Shield blocks attack.
    • SHIELD_BREAK

      public static final EntityEffect SHIELD_BREAK
      Shield breaks.
    • ARMOR_STAND_HIT

      public static final EntityEffect ARMOR_STAND_HIT
      Armor stand is hit.
    • THORNS_HURT

      public static final EntityEffect THORNS_HURT
      Entity hurt by thorns attack.
    • IRON_GOLEM_SHEATH

      public static final EntityEffect IRON_GOLEM_SHEATH
      Iron golem puts away rose.
    • TOTEM_RESURRECT

      public static final EntityEffect TOTEM_RESURRECT
      Totem prevents entity death.
    • HURT_DROWN

      public static final EntityEffect HURT_DROWN
      Entity hurt due to drowning damage.
    • HURT_EXPLOSION

      public static final EntityEffect HURT_EXPLOSION
      Entity hurt due to explosion damage.
    • DOLPHIN_FED

      public static final EntityEffect DOLPHIN_FED
      Dolphin has been fed and is locating a structure.
    • RAVAGER_STUNNED

      public static final EntityEffect RAVAGER_STUNNED
      Ravager has been stunned for 40 ticks.
    • CAT_TAME_FAIL

      public static final EntityEffect CAT_TAME_FAIL
      Cat taming failed.
    • CAT_TAME_SUCCESS

      public static final EntityEffect CAT_TAME_SUCCESS
      Cat taming succeeded.
    • VILLAGER_SPLASH

      public static final EntityEffect VILLAGER_SPLASH
      Villager splashes particles during a raid.
    • PLAYER_BAD_OMEN_RAID

      public static final EntityEffect PLAYER_BAD_OMEN_RAID
      Player's bad omen effect removed to start or increase raid difficult.
    • HURT_BERRY_BUSH

      public static final EntityEffect HURT_BERRY_BUSH
      Entity hurt due to berry bush. Prickly!
    • FOX_CHEW

      public static final EntityEffect FOX_CHEW
      Fox chews the food in its mouth
    • TELEPORT_ENDER

      public static final EntityEffect TELEPORT_ENDER
      Entity teleported as a result of chorus fruit or as an enderman
    • BREAK_EQUIPMENT_MAIN_HAND

      public static final EntityEffect BREAK_EQUIPMENT_MAIN_HAND
      Entity breaks item in main hand
    • BREAK_EQUIPMENT_OFF_HAND

      public static final EntityEffect BREAK_EQUIPMENT_OFF_HAND
      Entity breaks item in off hand
    • BREAK_EQUIPMENT_HELMET

      public static final EntityEffect BREAK_EQUIPMENT_HELMET
      Entity breaks item in helmet slot
    • BREAK_EQUIPMENT_CHESTPLATE

      public static final EntityEffect BREAK_EQUIPMENT_CHESTPLATE
      Entity breaks item in chestplate slot
    • BREAK_EQUIPMENT_LEGGINGS

      public static final EntityEffect BREAK_EQUIPMENT_LEGGINGS
      Entity breaks item in legging slot
    • BREAK_EQUIPMENT_BOOTS

      public static final EntityEffect BREAK_EQUIPMENT_BOOTS
      Entity breaks item in boot slot
    • HONEY_BLOCK_SLIDE_PARTICLES

      public static final EntityEffect HONEY_BLOCK_SLIDE_PARTICLES
      Spawns honey block slide particles at the entity's feet
    • HONEY_BLOCK_FALL_PARTICLES

      public static final EntityEffect HONEY_BLOCK_FALL_PARTICLES
      Spawns honey block fall particles at the entity's feet
    • SWAP_HAND_ITEMS

      public static final EntityEffect SWAP_HAND_ITEMS
      Entity swaps the items in their hand and offhand
    • WOLF_SHAKE_STOP

      public static final EntityEffect WOLF_SHAKE_STOP
      Stops a wolf that is currently shaking
      See Also:
    • GOAT_LOWER_HEAD

      public static final EntityEffect GOAT_LOWER_HEAD
      Goat lowers its head for ramming
      See Also:
    • GOAT_RAISE_HEAD

      public static final EntityEffect GOAT_RAISE_HEAD
      Goat raises its head
      See Also:
    • SPAWN_DEATH_SMOKE

      public static final EntityEffect SPAWN_DEATH_SMOKE
      Spawns death smoke particles
    • WARDEN_TENDRIL_SHAKE

      public static final EntityEffect WARDEN_TENDRIL_SHAKE
      Warden shakes its tendrils
    • WARDEN_SONIC_ATTACK

      public static final EntityEffect WARDEN_SONIC_ATTACK
      Warden performs sonic attack animation
      Does not play the sound or fire the beam
    • SNIFFER_DIG

      public static final EntityEffect SNIFFER_DIG
      Plays sniffer digging sound
      Sniffer must have a target and be in Sniffer.State.SEARCHING or Sniffer.State.DIGGING
  • Method Details

    • values

      public static EntityEffect[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static EntityEffect valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getData

      @Deprecated(since="1.6.2") public byte getData()
      Deprecated.
      Magic value
      Gets the data value of this EntityEffect, may not be unique.
      Returns:
      The data value
    • getApplicable

      @NotNull public Class<? extends Entity> getApplicable()
      Gets entity superclass which this affect is applicable to.
      Returns:
      applicable class
    • isApplicableTo

      public boolean isApplicableTo(@NotNull Entity entity)
      Checks if this effect is applicable to the given entity.
      Parameters:
      entity - the entity to check
      Returns:
      true if applicable
    • isApplicableTo

      public boolean isApplicableTo(@NotNull Class<? extends Entity> clazz)
      Checks if this effect is applicable to the given entity class.
      Parameters:
      clazz - the entity class to check
      Returns:
      true if applicable