Commits

md_5 authored fac79d860e9
Fix some more out of sync effect IDs
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src/main/java/org/bukkit/Effect.java

Modified
43 43 * Sound of ghast firing.
44 44 */
45 45 GHAST_SHOOT(1008, Type.SOUND),
46 46 /**
47 47 * Sound of blaze firing.
48 48 */
49 49 BLAZE_SHOOT(1009, Type.SOUND),
50 50 /**
51 51 * Sound of zombies chewing on wooden doors.
52 52 */
53 - ZOMBIE_CHEW_WOODEN_DOOR(1010, Type.SOUND),
53 + ZOMBIE_CHEW_WOODEN_DOOR(1012, Type.SOUND),
54 54 /**
55 55 * Sound of zombies chewing on iron doors.
56 56 */
57 57 ZOMBIE_CHEW_IRON_DOOR(1011, Type.SOUND),
58 58 /**
59 59 * Sound of zombies destroying a door.
60 60 */
61 - ZOMBIE_DESTROY_DOOR(1012, Type.SOUND),
61 + ZOMBIE_DESTROY_DOOR(1021, Type.SOUND),
62 62 /**
63 63 * A visual smoke effect. Needs direction as additional info.
64 64 */
65 65 SMOKE(2000, Type.VISUAL, BlockFace.class),
66 66 /**
67 67 * Sound of a block breaking. Needs block ID as additional info.
68 68 */
69 69 STEP_SOUND(2001, Type.SOUND, Material.class),
70 70 /**
71 71 * Visual effect of a splash potion breaking. Needs potion data value as

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