Commits
md_5 authored fac79d860e9
43 43 | * Sound of ghast firing. |
44 44 | */ |
45 45 | GHAST_SHOOT(1008, Type.SOUND), |
46 46 | /** |
47 47 | * Sound of blaze firing. |
48 48 | */ |
49 49 | BLAZE_SHOOT(1009, Type.SOUND), |
50 50 | /** |
51 51 | * Sound of zombies chewing on wooden doors. |
52 52 | */ |
53 - | ZOMBIE_CHEW_WOODEN_DOOR(1010, Type.SOUND), |
53 + | ZOMBIE_CHEW_WOODEN_DOOR(1012, Type.SOUND), |
54 54 | /** |
55 55 | * Sound of zombies chewing on iron doors. |
56 56 | */ |
57 57 | ZOMBIE_CHEW_IRON_DOOR(1011, Type.SOUND), |
58 58 | /** |
59 59 | * Sound of zombies destroying a door. |
60 60 | */ |
61 - | ZOMBIE_DESTROY_DOOR(1012, Type.SOUND), |
61 + | ZOMBIE_DESTROY_DOOR(1021, Type.SOUND), |
62 62 | /** |
63 63 | * A visual smoke effect. Needs direction as additional info. |
64 64 | */ |
65 65 | SMOKE(2000, Type.VISUAL, BlockFace.class), |
66 66 | /** |
67 67 | * Sound of a block breaking. Needs block ID as additional info. |
68 68 | */ |
69 69 | STEP_SOUND(2001, Type.SOUND, Material.class), |
70 70 | /** |
71 71 | * Visual effect of a splash potion breaking. Needs potion data value as |