No event if a player steps on sculk sensor or sculk shrieker

    • Type: New Feature
    • Resolution: Fixed
    • Priority: Minor
    • None
    • Affects Version/s: None
    • None
    • 1.19
    • Yes

      Sculk sensors and sculk shriekers listens to game events, which can be cancelled by listening to GeneralGameEvent. But they also react to players stepping on it. The sculk sensor even reacts to any entity besides the warden.

      These blocks should call a PlayerInteractEvent with Action.PHYSICAL or an EntityInteractEvent.

      I'll create a PR for it.

            Assignee:
            Black Hole
            Reporter:
            Black Hole
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              Created:
              Updated:
              Resolved: