I'd like to see a event implemented which is called when the Player#getRemainingAir() value is changed, should be cancellable.
Methods:
#getAir()
#getEntity()
#getEntityType()
#getEventName()
#is + setCancelled()
I'd like to see a event implemented which is called when the Player#getRemainingAir() value is changed, should be cancellable.
Methods:
#getAir()
#getEntity()
#getEntityType()
#getEventName()
#is + setCancelled()