[SPIGOT-7000] Generation and /locate issues when using custom structure seeds Created: 15/Apr/22 Updated: 16/Apr/22 Resolved: 16/Apr/22 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | Jim | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 0 |
Labels: | 1.18.2, Structures |
Attachments: | 1-18-1-42342342-village-seed.png 1-18-1-default-village-seed.png 1-18-2-42342342-village-seed.png 1-18-2-default-village-seed.png |
Version: | This server is running CraftBukkit version 3477-Spigot-ffceeae-a459f4d (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) |
Plugin: | No plugins |
Guidelines Read: | Yes |
Description |
Setting custom structure seeds (seed-village etc) in spigot.yml do not seem to work correctly since 1.18.2.
Structures generated with custom seeds appear to be identical to structures generated with the default seeds and single-player. In addition the /locate command fails to recognise structures, at least when near spawn, and will suggest structures >10 thousand blocks away even if you are right next to the structure you are searching for.
Worth noting that /locate works correctly when the seeds are unchanged. See attached images for examples of default and custom seeds in both 1.18.2 and an older 1.18.1 spigot.
Steps to reproduce
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