[SPIGOT-6889] Fake falling block entities Created: 05/Jan/22 Updated: 03/Apr/22 |
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Status: | Open |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | David White | Assignee: | Unassigned |
Resolution: | Unresolved | Votes: | 0 |
Labels: | bug, entities | ||
Environment: |
Windows 10 Java Edition Happens in both vanilla 1.18.1 client and Optifine client |
Attachments: |
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Version: | This server is running CraftBukkit version 3371-Spigot-8965a50-c59b0ca (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT) |
Plugin: | DeadlyDisasters |
Guidelines Read: | Yes |
Description |
I am using a plugin that spawns tornados and it creates a lot of falling blocks with high velocities, after the tornados are done the game leaves behind for each player fake buggy falling block entities that are client sided and do not go away until a relog. These are not real entities and cannot be killed with /kill |
Comments |
Comment by Marvin Rieple [ 03/Apr/22 ] |
After some testing I was able to reproduce it on a vanilla server with the following command block structure. The issue happens when you fly behind the the falling sand so that it constantly is on the border of the tracking range and switches between being in / out of it. |
Comment by David White [ 07/Jan/22 ] |
@md_5 As I said, when lots of falling block entities with high velocities are spawned some will bug out in the air like that. I also left the name of the plugin used to create this bug but that shouldn't be necessary, just simply spawn a ton of falling block entities like this and you will see (Just make sure when you spawn them in you follow them fast to keep in your render distance) for (int i=0; i < 10; i++) for (int ii=0; ii < 10; ii++) world.spawnFallingBlock(p.getLocation().add(10-i,5,10-ii), Material.STONE.createBlockData()).setVelocity(new Vector(2,2,2)); |
Comment by md_5 [ 05/Jan/22 ] |
Reproduction code.... |