[SPIGOT-5827] Player.getLocale always returns en_us Created: 25/Jun/20 Updated: 25/Jun/20 Resolved: 25/Jun/20 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | mindw0rm | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 1 |
Labels: | 1.16.1, Spigot, bug | ||
Environment: |
Virtualbox VM with Xubuntu 18.04 Java: tested both openjdk 1.8.0._252 and openjdk 11.0.7
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Attachments: |
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Version: | git-Spigot-758abbe-3f0c333 (MC: 1.16.1) |
Guidelines Read: | Yes |
Description |
Server.getLocale returns en_us even if player is using a different locale. For testing purposes, and to make sure that there is no intereference with other plugins, I made a new server with only one plugin (see attachment) with the following code: public void onEnable() { Bukkit.getScheduler().scheduleSyncRepeatingTask(this, new Runnable() { @Override public void run() { for (Player p : Bukkit.getOnlinePlayers()) { System.out.println(" - locale of " + p.getName() + " is " + p.getLocale()); } } }, 100, 200); } The output is always en_us. This works fine in 1.15.2 (haven't tested previous versions), giving the selected locale (only the first output after login sometimes is en_us). Locale changes during the game also result in the correct locale shown in 1.15.2 and en_us in 1.16.1.
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