[SPIGOT-4992] Villagers are depressed and dont have the will to move Created: 28/May/19 Updated: 31/May/19 Resolved: 28/May/19 |
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Status: | Resolved |
Project: | Spigot |
Component/s: | None |
Affects Version/s: | None |
Fix Version/s: | None |
Type: | Bug | Priority: | Minor |
Reporter: | LethalBunny | Assignee: | Unassigned |
Resolution: | Fixed | Votes: | 9 |
Labels: | 1.14, 1.14.2, entities, villagers | ||
Environment: |
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Issue Links: |
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Version: | git-Spigot-093165d-cb3d14c (MC: 1.14.2) (Implementing API version 1.14.2-R0.1-SNAPSHOT) | ||||||||||||||||||||
Guidelines Read: | Yes |
Description |
Villagers just stand still and dont move. Also noticed significant choppyness in terms of all entities moving. |
Comments |
Comment by Kamil Pigłowski [ 31/May/19 ] |
Recently after many days of observations I discovered - and now I'm 100% positive about it - that one of major impacts of server-side performance is also AI of pillagers and patrols. My server keeps stable 20 TPS but when I meet a patrol TPS starts to drop and after wiping out the patrol it is raising again back to 20. I think this is something very critical that devs should look into. |
Comment by Jocke155 [ 28/May/19 ] |
Can also confirm that this happens for me in 1.14.2. Not just villagers but all entities are choppy and the TPS is around 3-4. The weird part is that I can still interact with the world and run commands smoothly even though it says the TPS is 3. Had no problem in 1.14.1. |
Comment by Geoff Stamp [ 28/May/19 ] |
Along with the static villagers I have discovered that when attacking mobs they seem to move up into the air for a couple of seconds before returning to the ground. When in this elevated state they cannot be struck. Once they are back on the ground they can be attacked again |
Comment by Blue [ 28/May/19 ] |
Also the animals and mobs move jerky just like the Minecart. |
Comment by Chris [ 28/May/19 ] |
Also just to clarify, this isn't an issue on vanilla 1.14.2. I'm not sure if this is an issue on earlier 1.14.1 Spigot builds as I don't have access to a world where I can easily replicate this in a previous version.
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Comment by Chris [ 28/May/19 ] |
I can confirm the same on my server. I have an iron farm in spawn chunks, and all villagers both in and out of spawn chunks are completely 'dead' most of the time. Let me know if providing any videos or anything can be helpful. |
Comment by BillyGalbreath [ 28/May/19 ] |
This is a duplicate of Vanilla is not affected. Wandering Villagers are also not affected (they use the PathfinderGoal system instead of Behaviors). |